Tag Archives: illustration

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Probe – variations: part 3

Probe – variations (part trois – 3). From the Prototypes/Sculpturus Maximus series. These 3d works, in essence, are conceptual studies and blueprints for future site-specific and/or installation pieces/projects. Though, as graphics works, they hold up […]

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Probe – variations: part 2

Probe – variations (part deux – 2). From the Prototypes/Sculpturus Maximus series. These 3d works, in essence, are conceptual studies and blueprints for future site-specific and/or installation pieces/projects. Though, as graphics works, they hold up […]

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Probe – variations: part 1

Probe – variations (part 1). From the Prototypes/Sculpturus Maximus series. These 3d works, in essence, are conceptual studies and blueprints for future site-specific and/or installation pieces/projects. Though, as graphics works, they hold up on their […]

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Joonga: The Arrival – 3d composition part 2

‘Joonga: The Arrival’ (additional variations on a theme): A 3d scene I created using the defunct and much missed Softimage-XSI software back in the mid-2000s (old school and last 2013 version). I recently updated the […]

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Joonga: The Arrival – 3d composition

‘Joonga: The Arrival’: A 3d scene I created using the defunct and much missed Softimage-XSI software back in the mid-2000s (old school and last 2013 version). I recently updated the scene and experimented with some […]

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Joonga – Rendermap variations: part 2

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 2). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]

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Joonga – Rendermap variations: part 1

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 1). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]

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Joonga – UV projections plus: variations part 2

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 2). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]

Joonga-Var-FF-Mod-art-222.jpg

Joonga – UV projections plus: variations part 1

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 1). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]

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Ghumbaz-Ho – variations: part 2

Part 2 – Using rendered frames from a 3D scene created in the 2000s (involving SoftimageXSI & Softimage Rendermap 3d media), the frames were then re-worked and modified with the help of a variety of […]