Joonga – Rendermap variations: part 1

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 1). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals are sampled, but is not a bitmap rendering), thus creating unpredictable image results that are quite fascinating with many aesthetic possibilities. The rendered results are then re-worked at another level using a variety of sophisticated 2d filter FX. The results are intriguing to say the least; the intention behind these experiments is to create template studies for more involved larger graphic works (traditional and digital media alike).

Enjoy, Pierre

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