Tag Archives: apocalypse

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The Messiah – variations: part 1

Continuing with variations on a theme, but this time with ‘The Messiah’ motif. A dark portrait of perpetual warfare. The only game in town; the military industrial economy. Who is wearing the mask; perpetrator or […]

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Grishenko operating table – variations: part 2

As part of the Grishenko body of conceptual graphics works, here are a series (part 1) of variations produced with the assistance of a variety of custom 2d filters and effects. As usual, the images […]

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Grishenko operating table – variation: part 1

As part of the Grishenko body of conceptual graphics works, here are a series (part 1) of variations produced with the assistance of a variety of custom 2d filters and effects. As usual, the images […]

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Dr Oppenheimer – variations on a theme: 2019

A series of variations based on the painting entitled, ‘Dr Oppenheimer’ (originally from the Transmutations painting series). The painting was scanned and then modified and transformed using a variety of 2d filters and effects. Enjoy! […]

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Probe – variations: part 3

Probe – variations (part trois – 3). From the Prototypes/Sculpturus Maximus series. These 3d works, in essence, are conceptual studies and blueprints for future site-specific and/or installation pieces/projects. Though, as graphics works, they hold up […]

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Probe – variations: part 2

Probe – variations (part deux – 2). From the Prototypes/Sculpturus Maximus series. These 3d works, in essence, are conceptual studies and blueprints for future site-specific and/or installation pieces/projects. Though, as graphics works, they hold up […]

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Probe – variations: part 1

Probe – variations (part 1). From the Prototypes/Sculpturus Maximus series. These 3d works, in essence, are conceptual studies and blueprints for future site-specific and/or installation pieces/projects. Though, as graphics works, they hold up on their […]

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Joonga: The Arrival – 3d composition part 2

‘Joonga: The Arrival’ (additional variations on a theme): A 3d scene I created using the defunct and much missed Softimage-XSI software back in the mid-2000s (old school and last 2013 version). I recently updated the […]

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Joonga: The Arrival – 3d composition

‘Joonga: The Arrival’: A 3d scene I created using the defunct and much missed Softimage-XSI software back in the mid-2000s (old school and last 2013 version). I recently updated the scene and experimented with some […]

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Joonga – UV projections plus: variations part 2

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 2). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]