Tag Archives: mythology

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Grishenko operating table – variations: part 2

As part of the Grishenko body of conceptual graphics works, here are a series (part 1) of variations produced with the assistance of a variety of custom 2d filters and effects. As usual, the images […]

Grishenko-table-1000-FF-Urb-A-111.jpg

Grishenko operating table – variation: part 1

As part of the Grishenko body of conceptual graphics works, here are a series (part 1) of variations produced with the assistance of a variety of custom 2d filters and effects. As usual, the images […]

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Spooky Distraction Observed at a Distance – variations: part 2

A parody of sorts on Einstein’s term for quantum theory (mechanics) , which Einstein aptly named ‘spooky action observed at a distance’ (quantum theory as a term wasn’t penned back in the day). ‘Spooky Distraction […]

Spooky-distraction-1100-FF-Cub-Pica-888-802x1024.jpg

Spooky Distraction Observed at a Distance – variations: part 1

A parody of sorts on Einstein’s term for quantum theory (mechanics) , which Einstein aptly named ‘spooky action observed at a distance’ (quantum theory as a term wasn’t penned back in the day). ‘Spooky Distraction […]

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Dr Oppenheimer – variations on a theme: 2019

A series of variations based on the painting entitled, ‘Dr Oppenheimer’ (originally from the Transmutations painting series). The painting was scanned and then modified and transformed using a variety of 2d filters and effects. Enjoy! […]

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Joonga: The Arrival – 3d composition part 2

‘Joonga: The Arrival’ (additional variations on a theme): A 3d scene I created using the defunct and much missed Softimage-XSI software back in the mid-2000s (old school and last 2013 version). I recently updated the […]

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Joonga: The Arrival – 3d composition

‘Joonga: The Arrival’: A 3d scene I created using the defunct and much missed Softimage-XSI software back in the mid-2000s (old school and last 2013 version). I recently updated the scene and experimented with some […]

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Joonga – Rendermap variations: part 2

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 2). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]

Joonga_RM1_FF_PartPau1.jpg

Joonga – Rendermap variations: part 1

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 1). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]

Joonga-Var-FF-Grun-fx-1.jpg

Joonga – UV projections plus: variations part 2

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 2). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]