Prototypes sur-On Instagram Sur-On: Youtube A selection of conceptual digital and 3d works as part of the Prototypes (Sculpturus Maximus) series. Une selection de travaux conceptuels graphiques, numériques et 3D, de la série Prototypes (Sculpturus Maximus). Enjoy – Dégustez! Pierre
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Tag Archives: Softimage
Prototypes – 3D: short video
Probe – variations: part 3
Probe – variations (part trois – 3). From the Prototypes/Sculpturus Maximus series. These 3d works, in essence, are conceptual studies and blueprints for future site-specific and/or installation pieces/projects. Though, as graphics works, they hold up on their own merit and deserve some degree of consideration for exhibition, viewing and sampling. Enjoy/dégustez part 3! Pierre
Probe – variations: part 2
Probe – variations (part deux – 2). From the Prototypes/Sculpturus Maximus series. These 3d works, in essence, are conceptual studies and blueprints for future site-specific and/or installation pieces/projects. Though, as graphics works, they hold up on their own merit and deserve some degree of consideration for exhibition, viewing and sampling. Enjoy/dégustez partie deux! Pierre
Probe – variations: part 1
Probe – variations (part 1). From the Prototypes/Sculpturus Maximus series. These 3d works, in essence, are conceptual studies and blueprints for future site-specific and/or installation pieces/projects. Though, as graphics works, they hold up on their own merit and deserve some degree of consideration for exhibition, viewing and sampling. Enjoy/dégustez! Pierre
Joonga: The Arrival – 3d composition part 2
‘Joonga: The Arrival’ (additional variations on a theme): A 3d scene I created using the defunct and much missed Softimage-XSI software back in the mid-2000s (old school and last 2013 version). I recently updated the scene and experimented with some new Final gathering renderings (Nov. 2019). Final gathering is an image based lighting radiosity/global illumination type of rendering engine, which, in Softimage-XSI, is part of […]
Joonga: The Arrival – 3d composition
‘Joonga: The Arrival’: A 3d scene I created using the defunct and much missed Softimage-XSI software back in the mid-2000s (old school and last 2013 version). I recently updated the scene and experimented with some new Final gathering renderings (Nov. 2019). Final gathering is an image based lighting radiosity/global illumination type of rendering engine, which, in Softimage-XSI, is part of the Mental Ray rendering package. […]
Joonga – Rendermap variations: part 2
The experiments continue with additional variations on a theme of the Joonga rendermaps (part 2). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals are sampled, but is not a bitmap rendering), thus creating unpredictable image results that are quite fascinating with many aesthetic possibilities. The rendered results are then re-worked at another level […]
Joonga – Rendermap variations: part 1
The experiments continue with additional variations on a theme of the Joonga rendermaps (part 1). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals are sampled, but is not a bitmap rendering), thus creating unpredictable image results that are quite fascinating with many aesthetic possibilities. The rendered results are then re-worked at another level […]
Joonga – UV projections plus: variations part 2
The experiments continue with additional variations on a theme of the Joonga rendermaps (part 2). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals are sampled and is not a bitmap rendering), thus creating unpredictable image results that are quite fascinating with many aesthetic possibilities. The rendered results are then re-worked at another level […]
Pierre Duranleau and/et Cafargo | All rights reserved - tous droits réservés: 2023