Tag Archives: Softimage


Joonga – UV projections plus: variations part 1

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 1). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals are sampled and is not a bitmap rendering), thus creating unpredictable image results that are quite fascinating with many aesthetic possibilities. The rendered results are then re-worked at another level […]

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Ghumbaz-Ho – variations: part 2

Part 2 – Using rendered frames from a 3D scene created in the 2000s (involving SoftimageXSI & Softimage Rendermap 3d media), the frames were then re-worked and modified with the help of a variety of 2d filters and FX. For more information regarding the content depicted in the imagery, go to this page Transmutations. Cheers, Pierre.

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Joonga: graphic variations

More graphic experiments using 2d filters with the intention of finding the right ‘look” and ‘feel’. This time, using a rendered frame from a resurrected 3d scene I created back in the 2000s. The scene depicts a figure inspired by Iain M. Banks’ Culture series novels; leaning more toward the concept of the gel-field suit ‘worn’ and manipulated by the character Genar Hofoen from the […]

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Old Cafargo 3D Stuff

Here’s some old Cafargo 3D material. These ancient clip tidbits were more like sketches and ideas for animations that never saw the light of day. But, I learned much in the process and had some fun too. 3D modeling and animating is a ton of work for one person to handle; don’t kid yourselves. Hence the reason why hundreds upon hundreds of digi-artisans and craftspeople […]

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