Tag Archives: supernatural

Joonga_Arriv_Diagview_FF_DiabV_vbr_text_1.jpg

Joonga: The Arrival – 3d composition part 2

‘Joonga: The Arrival’ (additional variations on a theme): A 3d scene I created using the defunct and much missed Softimage-XSI software back in the mid-2000s (old school and last 2013 version). I recently updated the […]

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Joonga: The Arrival – 3d composition

‘Joonga: The Arrival’: A 3d scene I created using the defunct and much missed Softimage-XSI software back in the mid-2000s (old school and last 2013 version). I recently updated the scene and experimented with some […]

Joonga_RM1_FF_R_Tooth_1.jpg

Joonga – Rendermap variations: part 2

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 2). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]

Joonga_RM1_FF_PartPau1.jpg

Joonga – Rendermap variations: part 1

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 1). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]

Joonga-Var-FF-Grun-fx-1.jpg

Joonga – UV projections plus: variations part 2

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 2). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]

Joonga-Var-FF-Mod-art-222.jpg

Joonga – UV projections plus: variations part 1

The experiments continue with additional variations on a theme of the Joonga rendermaps (part 1). Recycling rendered frames from a previously created 3d scene, the said scene models’ surface geometry are rendered (the geometry normals […]

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Ghumbaz-Ho – variations: part 2

Part 2 – Using rendered frames from a 3D scene created in the 2000s (involving SoftimageXSI & Softimage Rendermap 3d media), the frames were then re-worked and modified with the help of a variety of […]

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Ghumbaz-Ho – variations: part 1

Part 1 – Using rendered frames from a 3D scene created in the 2000s (involving SoftimageXSI & Softimage Rendermap 3d media), the frames were then re-worked and modified with the help of a variety of […]

Joonga_sketch_FF_Teh_nu_imp_1-1024x684.jpg

Joonga – variations on a theme: part 4

And here is the last part of the Joonga modified drawing variations.  As usual, a host of 2d filter FX were used in order to take the scanned drawing version further into these aesthetic explorations. […]

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Joonga – variations on a theme: part 3

Joonga – variations: part 3. One more time with this new sequence of graphic variations. Part 4 to follow. Stay tuned. 🎨 Pierre